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ĝefend your cut: As both sides are going to be funnelled into a small area there is no doubt going to be absolute carnage when both sides hit. By keeping your trade safe and flowing you can keep a gold-heavy army sustained for longer. Gold will be depleted quickly and the income for Relics is relatively slow.
Aoe2 trebs vs bombbard cannons free#
TRADE: As each side have almost an entire width of the map of free space it is important to utilise a strong trade route as soon as you can. Like with most maps, there is no exact build order or exact set procedure you should follow, but the main points to focus on in a team game are as follows: This effectively gives everyone a suitable opportunity to boom and plan when and how the cut will take place. Some Michi games also implement house rules that put an agreement between players in place so that no-one “cuts” before a certain time limit, usually between 40 and 50 minutes. 200 pop, low resources, EXPLORED map, Conquest victory, Lock teams, lock speed etc. The settings are almost the same as the standard settings for any random map game. If your civ does not get these, Trebuchets also work, but they are much slower and less accurate, sometimes the best way to win is to catch your enemies by surprise and cut through where they least expect it. The objective of the game is to cut through to your opponent’s side and lay waste to them! Now as the pool of trees in the middle is rather large, the most effective way to achieve this is to utilise Siege Onagers to flatten the trees for you, thus creating an effective path. The Clean Michi also features natural elements such as hills like you would find on any other random map. On each side are bountiful amounts of gold, stone, deer, sheep, boar, wood clusters and relics. Michi is a map in which Teams are separated by a vast line of trees. This guide will be based on the “Clean Michi” which includes more elements than your basic Michi including Relics, Hills and a better aesthetic appeal. Hi all, welcome to my guide to Michi! In this guide I am hoping to effectively get across to you all the best ways to play the above map, predominantly in a team game situation, but the same concepts can be applied to an FFA game to some extent.
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